vtkWin32OpenGLRenderWindow - OpenGL rendering window
Super Class: vtkRenderWindow
vtkWin32OpenGLRenderWindow is a concrete implementation of the abstract class vtkRenderWindow. vtkWin32OpenGLRenderer interfaces to the standard OpenGL graphics library in the Windows/NT environment..
Detailed Method Descriptions:
Begin the rendering process.
End the rendering process and display the image.
Specify various window parameters.
Initialize the window for rendering.
Initialize the rendering window.
Change the window to fill the entire screen.
Remap the window.
Set the preferred window size to full screen.
Set the size of the window.
Get the current size of the window.
Set the position of the window.
Return the scrren size.
Get the position in screen coordinates of the window.
Set the name of the window. This appears at the top of the window normally.
Set this RenderWindow's window id to a pre-existing window.
Update system if needed due to stereo rendering.
Set/Get the pixel data of an image, transmitted as RGBRGB...
Set/Get the pixel data of an image, transmitted as RGBARGBA...
Set/Get the zbuffer data from an image
Make this windows OpenGL context the current context.
Check to see if an event is pending for this window. This is a useful check to abort a long render.
These methods can be used by MFC applications to support print preview and printing, or more general rendering into memory.
Initialize OpenGL for this window.
Clean up device contexts, rendering contexts, etc.