head 1.1; access; symbols libdrm-1_0_4:1.1; locks; strict; comment @# @; 1.1 date 2003.06.25.14.40.08; author jrfonseca; state Exp; branches; next ; desc @@ 1.1 log @Switch the source format to DocBook XML. @ text @ Miscellaneous Questions What's the deal with fullscreen and DGA? The difference between in a window and fullscreen is actually quite minor. When you're in fullscreen mode what you've done is zoomed in your desktop and moved the zoomed portion to cover just the window. (Just the same hitting Ctrl-alt-plus and Ctrl-alt-minus) The game still runs in a window in either case. So, the behavior shouldn't be any different. DGA is turned off in the current configuration. I've just started adding those features back in. The latest code in the trunk has some support for DGA but is broken, the code in my tdfx-1-1 branch should be working. Utah-GLX How similar/different are the driver arch of Utah-GLX and DRI? Utah-GLX is based on earlier Mesa code. Some of the work is the "DRI" work, and some is the "Mesa" work. The Mesa work will transfer over reasonably well. The DRI work is mostly initialization and kernel drivers. Should one dig into the Utah-GLX source first, then go knee-deep in DRI, or the other way around? So you want to study a good DRI driver and then move Utah code over. @